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A member registered Aug 31, 2022

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Thanks for your comment. If you can delete the dialogs, you do it with the left click. If the theme is present throughout the game. There is a narrator who acts as a "Guide". Try again and discover the secret :)

Simple and very polished gameplay. I like that when you lose the boat stays sailing but no obstacles appear and the bar does not progress. Good game. I invite you to try ours and see if you are able to overcome it :P

Pretty fun and simple. It also follows the theme in a very interesting way. And most importantly, it is very balanced. Now I only have to challenge you to see if you are able to "complete" my game :P

Very interesting and fun. I really like how you used the theme in the game. I encourage you to try our game and see if you are able to see all the endings :P

I found it very entertaining, Blinding of Isaac style. I missed that there were more weapons to use. But art and mechanics have seemed very attractive to me. Good job!

The mechanic is a very good idea and is very true to the theme of the JAM. Good job!

Simple and quite entertaining game. It's pretty true to the theme of the JAM. The art looks fantastic. Very good work!

very funny, you have done a good job with art and mechanics. Good job!

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Muchas gracias por probar el juego y por el feedback Alexwus ^^!!

En respuesta sobre el disparo divino, el delay es adrede, ya que conforme vas consiguiendo almas apareceran Perks para mejorar al caballero. Uno de estos Perks es el de la velocidad de disparo.  Y la velocidad de la espada tiene mas DPS para que tengas que apoyarte en ella para vencer las oleadas (teniendo en contra que si matas con la espada no consigues alma).

No obstante es como dices, aun le queda mucho para que mecanicamente y jugablemente sea el juego deseado :)